AltWeeklies Wire
In the Wake of E3, Gaming's Big Three Move Towards Indistinguishabilitynew
Even as little as two years ago, the Big Three had distinct identities, market niches, and competitive advantages that set them apart: Sony had the mass appeal and the vast library of exclusive titles, Nintendo had the family gamers, and Microsoft catered to the hardcore online crowd. Funny how a little cutthroat competition over a few billion dollars changes the equation.
Charleston City Paper |
Aaron R. Conklin |
08-06-2008 |
Video Games
A Seattle Company Tries to Prove That Playing its Games Improves Your Mental Statenew
Is sitting on your ass and staring at the screen on your phone the gateway to greater alertness and contentment? PopCap Games says yes. With a staff of 180, it's one of the heavy hitters in the $2.25 billion-a-year casual-games industry.
Seattle Weekly |
Jesse Froehling |
08-04-2008 |
Video Games
The Attention-worthy Games Previewed at E3new

At the 2008 edition of the E3 Media and Business Summit, an array of interesting and exciting yet-to-be-released video games were enough to rescue the gaming industry’s biggest annual trade show from mediocrity.
The Georgia Straight |
Blaine Kyllo |
08-01-2008 |
Video Games
Tags: video games
Spittin' Game: Unreal Tournament 3 and Guitar Hero: Aerosmithnew
Exploring space marines and the white-trash version of the Rolling Stones.
San Antonio Current |
Jeremy Martin |
07-30-2008 |
Video Games
'Wall-E: Machine Dreams' is a Rare, Humanistic Adventurenew
Wall-E's game play is entertaining, breezy and fairly addictive. As Wall-E, you roll across garbage heaps, past dust storms and through spaceships.
Isthmus |
Doug Elfman |
07-28-2008 |
Video Games
War of Words Proves the Highlight of E3 Video-games Summitnew
Don Mattrick, Microsoft's senior vice president for interactive entertainment business, took the stage and proclaimed that the Xbox 360 will win the video-game console war. That started it.
The Georgia Straight |
Blaine Kyllo |
07-25-2008 |
Video Games
E3 Summit: The Business of Beautiful Killing Gamesnew
Faster, Dracula! Kill! Kill! Bloodthirsty peeks at the latest versions of Flock, BioShock, Borderlands, WolfQuest and Castlevania, plus Konami designer Koji Igarashi.
L.A. Weekly |
Gendy Alimurung |
07-25-2008 |
Video Games
An Embed Reports From Orlando's Major League Gaming Stopnew
The gaming world is on the pinnacle of legitimacy, and nowhere is that more true than in Orlando, which has in recent years turned into a sort of gaming Mecca, with EA Tiburon – makers of the super-popular Madden, NCAA Football and Tiger Woods PGA Tour game series – headquartered here. The Orlando region also hosts world-class competitions like this one and last year’s World Cyber Games U.S. National Finals at the Universal Orlando Resort.
Orlando Weekly |
Glenn Judah |
07-24-2008 |
Video Games
Tags: video games
The Artistry of Metal Gear Solid 4's Cutscenesnew
They're not as long as anyone feared, but they do run the weirdness gamut, from the dusty Middle Eastern firefight that kicks off the action--watch cutscene, move Snake underneath a truck, trigger next cutscene--to some truly bizarre entries later on down the line.
San Antonio Current |
Aaron R. Conklin |
07-23-2008 |
Video Games
Legislature Guts Bill for North Carolina's Burgeoning Video Game Industrynew

With more than 30 video game-related companies based in the Triangle, the potential exists for the area to become the East Coast hub of game development. The question is whether the state government can develop an incentives package to help this nascent industry grow.
INDY Week |
Zack Smith |
07-18-2008 |
Video Games
The Incredible Hulk Games Gets Tediousnew
The outrageous annihilation physics provided by the Havoc engine aren't enough to hold this open-ended game together. Also reviewed: Lego Indiana Jones.
San Antonio Current |
Jeremy Martin |
07-09-2008 |
Video Games
TV Ads Signal a Widening Divide in Video Game Marketingnew
Ads for Battlefield 2: Bad Company imply that games aren't just for geeks anymore.
Charleston City Paper |
Aaron R. Conklin |
07-09-2008 |
Video Games
Vampire Nazis vs. Rocket-Launching Werewolvesnew
Operation Darkness does one thing wrong, and a whole bunch of other things right.
The Portland Mercury |
Earnest "Nex" Cavalli |
07-03-2008 |
Video Games
'Ninja Gaiden II' Dials Down the Difficultynew
Ryu Harubasa's not the only one dialing down the difficulty a notch or two these days, embracing the zen of a somewhat easier path. Hell, some games even give you the option of switching to the kiddie table in the middle of dinner.
San Antonio Current |
Aaron R. Conklin |
06-25-2008 |
Video Games
The Easy Button: What's the Point of Dumbing Down Gaming?new
Games, like Ninja Gaiden II, are getting easier. What's the reward?
Charleston City Paper |
Aaron R. Conklin |
06-19-2008 |
Video Games
Tags: video games, Ninja Gaiden II