Life at 125 Million Polygons Per Second

april 3, 2002  06:51 pm
Life at 125 Million Polygons Per Second
Derided as the province of teenaged boys and college stoners, video games have always gotten a bad rap from the press. But last year the industry outgrossed U.S. movie ticket sales, and new and more realistic games are appearing every week. LA Weekly's Alec Bemis makes a convincing case that the new generation of machines and games are creating the first new medium of the 21st Century, offering hyperreality and interactivity rather than traditional media's alienation and passive viewing experiences.